Stellaris shield hardener. I tend to get at least 75% armor and fill the rest with shields. Stellaris shield hardener

 
I tend to get at least 75% armor and fill the rest with shieldsStellaris shield hardener  View this video if you w

shield hardener + shield capacitor if i have BS OP shields (like psionic or dark matter shields) hull/armor regen (as available) on tougher ships if i dont have a titan yet (i usually have one of my titans have the regen aura to. Ship part archaeo strike craft. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. png 58 × 58; 6 KB. Stellaris Wiki Active Wikis. 8. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide. Jump to latest Follow Reply. Even the cavitator will roughly match a tier 5 laser against a battleship with 4x dragon scale. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. For example the ancient laster (Cavitation Collapser), resembles normal lasers. But if some torpedoes do get by, I. It matters more with shields. 0 Beta] Shields on Starbases. Apr 16, 2021. Strike craft ignore shields, and has extra damage against armor. My enemy has mountains of torpedoes (no neutron launchers). In. ironman. 14. Shields and armor both take 5, right? If I have shield hardening 25%, does that mean 25 is taken from. Utility components#Regenerative Hull Tissue. Something has changed in Stellaris where Shield Capacitors take up too much energy to fit in builds anymore and I don't understand why. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Armor is more effective on large ships, which gives a bit of a tug of war because you can also support more shields and capacitors and larger ships. View this video if you w. Economics is everything in stellaris if you have more ships you win. The cost per point of HP is just so garbage for armor, and armor does not regenerate. . 2017 - Mod updated to 1. 50% get to the shield. They provide additional daily shield regeneration that, after 30 days, equals 20% of a ship's total shield value. For those unaware, Shield Hardening is a new ship stat that is given by a new module,. Jun 1, 2020. If the file has been modified from its original state, some details may not fully reflect the modified file. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. If the file has been modified from its original state, some details may not fully reflect the modified file. In this video I explore the effectiveness of. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable. Its DPS is 4. Regenerative Hull Tissue. What is Armor/Shield "hardening"? My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. pc_k_star_desc:0 "These main-sequence stars, sometimes referred to as orange dwarfs, are a fairly common sight. People typically say shields are better because they regenerate over time automatically, while armor requires extra components, specific empire types, or rare events / technologies to begin regenerating. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Stellaris Real-time strategy Strategy video game Gaming 34 comments Best Dr_Bombinator • 6 yr. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Who knows how many galactic cycles it had been in place before it. Agreed, leader upkeep costs are minimal. Unsubscribe from all. So, a ship that has a small Shield Capacitor gains +5 and enables in-combat regeneration. 2. Base: 20 Modifiers. Cost:. Stellaris: Suggestions. 4x Armor + 2x Shields + 1x Shield Hardener. Ryika Apr 24 @ 1:41pm. Stellaris has a rather cheap upgrade system, where its easy to switch designs. That is what the anomaly says. Armor/Shields: 4 Armor - 4 Shield (If you don't have enough energy replace some shields with armor) A-Slots: 3 Shield Hardeners OR 3 Auxiliary Fire-Control if you don't have Shield Hardeners H-Slots: 1 Strike Craft G-Slots: 1 Torpedo S-Slots: 4 Autocannons (or 4 Disruptors if the enemy doesn't have Shield Hardeners) PD-Slots: 2. Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. For example, “advanced shield hardener” give 25% hardening. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more than regen that wouldn't work in the fight but after the battle. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. They’re less effective (in the sense you can just get another weapon) against things like Scourge who have 0 shield and Unbidden who have only shield. Steps to reproduce the issue. That is different than the global pacifier, which creates an impenetrable shield over the planet. It lacks the bonus to hull damage lasers have. Option 1: Use a few Corvettes to. Enduring Multispectrum Shield Hardener. 15. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. png 58 × 58; 8 KB. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Redirect page. Hardening stacking question. r/Stellaris • Someone on the forum made a really good write up on how ship. To top it off, the time loop had become destabilized over an extremely long time. 4K views 4 months ago. - Shield hardeners now increase shield HP (although by smaller value than vanilla shield capacitors) and shield regen rate by percentage 21. Anyone have suggestions as to why/how this happened?Originally posted by Tiasmoon: Their healing ability on larger ships is very small. Stellaris: Shield Hardeners - You must use them. Originally posted by NixBoxDone:I prefer armor Regen and have a slight armor favoritism. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator:. Stellaris. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. I tend to get at least 75% armor and fill the rest with shields. The anomaly generated "shield world" is actually in a time loop. From Stellaris Wiki. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. +10% evasion (and 20% sublight speed). In the ship designer, Shield Hardener 2 appears. Helican Jul 19, 2016 @ 9:11am. If you found a Shielded World the leader of the sience ship has a chance to start a quest. This choice is less of a no brainer than Arc Emitters are against FE/AE. In this video I test out the new Armor Hardeners which is part of the new 3. Stellaris: Armor Hardeners are very effective. The Arc emitter splits its damage up too much. Thread starter Agonarchartist; Start date Oct 14, 2022;. #14. 67. 5% of max every day. Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair?Lets dive in and fi. g, 100% penetration vs 75% hardening means 25% of the damage goes through. shields shields shields man. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. 9. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. How does hardening actually work? Certain utility components give hardening effects. Attachments. You are far better off with basically any slot except for them Reactor. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Report. E. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). While it seems good, it's actually better to use. Jul 18, 2022 @ 8:47am. So in average the same amount of shield or armor will least half as much time as the hull. It will also categorize Shield Hardener 1 as an obsolete component. armor vs shield hardening. Advanced Shield Hardener Shield Hardening Zro Distillation. V. " pc_m_star:0 "Class M Star". Stellaris 49789 Bug Reports 30122 Suggestions 18589 Tech Support 2819 Multiplayer 374 User Mods 4581 Stellaris AAR (After Action Reports) Console edition 1193. ago They are very good. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. But it also penetrates armor by 50%. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. Ship part aura battlefield repairs. The other version is "%chance to reduce any damage from penetrating at all". sav. Items (72) Subscribe to all. Though I had Shield-hardener on the Destroyers actually. This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. While my fleet comp didnt really change I saw marked improvement in the third with a small change in aux components (one shield hardener to every ship, previously either 3x afterburners or 3x aux fire control. They are stable on the main-sequence for up to 30 billion years, meaning that worlds orbiting a K-type star have a longer than average window to evolve life. Stellaris: Bug Reports. 4,1 MB · Views: 0 Reply. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. png 58 × 58; 14 KB. 6. Stellaris - Can't place reactive armor in ship A slot. The carrier was able to win with shield hardener, and living metal added. Ship part aura bombardment. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. So 2x Adv Shield hardener for 50% hardened shields is more than enough to have an outsized effect vs that. E. Shield Capacitors. BETA: Shield Hardening I'm not a fan of this new type of ship parameter. Shield hardeners are a new defensive technology in the upcoming 3. Living Metal and Zro are kinda weird resources because they have very few uses. This is because the prerequisite for Hardener 2 is Zro Distillation, being able to appear even without a Zro deposit within the player's borders. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. 6 Open Beta Regen tissue. #7. Jul 9, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Stellaris Wiki Active Wikis. The quest you get have a very risky chance to shut down the shield but beware that you have a fleet near the ship. 3. With shield hardener the chance increase, because the shield is not fully penetrated. Countering High Armor and High Shield enemies such as Contingency. Hull and armor regen modules are decent early and utterly useless late. png 58 × 58; 14 KB. shield hardener/armor hardener make penetration weapons useless we lost neutron launchers but who cares when we got kinetic arty + lance its same meta as was mega canon + neutron launchers, and some starcraft battleships and ships with M weapons + high tracking and this is ridicuals what AI make xD (this is late game on GA with late. If you are unlucky you get 8 sience every month by using a sience station or if really unlucky nothing. Advanced shield hardener works fine. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3The shield only matches tier 3 HP but matches tier 5 in regen and has a built-in shield hardener, which counters missiles, torps, and SC. #6. You need the zro for the advanced shield hardener ship component, which is available to all empires. Consider a situation in. Dread Guristas Capital Flex Shield Hardener. I read about this somewhere cant recall where but it said that the shielded planets are from even before the fallen empires and you could cause one to come down on you if you try to force your way in. but the rewards are supposed to be worth it or something. ago. This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. Arc Emitters get absorbed by the Shield Hardener. On a corvette with 2 armor. 1. Field Manipulation - Tier 2. If it doesn't penetrate a certain type of defense, then hardening for that type of defense does nothing. . Ship part armor hardener 2. Yes, I'll attack the frigates yada yada. Mealya. Ship part shield hardener 2. Dandy Oct 22, 2016 @ 1:55pm. I've had trouble figuring this out exactly, but this is what it looks like. 3. EXCAT Second Lieutenant. I also picked up some extra regen from having a strategic resource. Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed Battleships w/ Arc Emitters are very likely to destroy the fleet before they can get too close. However the hardener just says "shield hardening +15%", I don't get the difference. If you can get one, a leader with the regen trait is better since it repairs 0. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator:. * - Component costs reduced roughtly to 20% of previous costs, on average they are now 4 minerals per tier, with armor plates and supply caches being the exception. They're more effective the more shielding. Using 3 on either shield, armor, or mixed made it easier for them. A carefully curated mod collection to mostly keep the Stellaris vanilla gameplay feeling with enhancements where enhancements were due. 6 update. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Regenerative Hull Tissue Buff 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". So which one is best based on your experience with the game so far. Go to Stellaris r/Stellaris. Oceanseer • 3 yr. Research the Zro Distillation technology. Kinetic Artillery goes up against the majority of Armor and will probably lose. It's really up to you and the enemy's fleet composition what the shield/armor split on your capitals is. A quick search reveals that shield hardening apparently stacks. Which is why it stand a chance without flaks. Piercing is a whole different mechanic. Well, first you seem to be missing the major point about shield / armor balance in Stellaris: Some weapons are good against shields (kinetics), while others are are good against armor (lasers), while others are good against hull (plasma guns). As such, Zro distillation tech is also available to all empires. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. Stellaris - [3. Ship part armor hardener 1. 1 Libra 4. Armor hardened seems interesting due to the large amount of hp it gives but. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. ) Basically I noticed the trouble state used a lot of FAEs and more disruptors rhan usual, so at least some degree of hardening was. Toggle sidebar. Shield nullification Starbase. We’ll go over a few basic strategies to help you figure out what works for you. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathTactics Forever, before the dev put it on Steam and then gave up on it. png 58 × 58; 14 KB. Stellaris 49785 Bug Reports 30120 Suggestions 18585 Tech Support 2819 Multiplayer 374 User Mods 4581 Stellaris AAR (After Action Reports) Console edition 1193. Shield capacitor gives +10% for more shield (2x repeatables) vs. Boosts shield resistance against all damage types. However artillery battleships simply has much greater damage, and carrier makes no attempt to go up close. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. But only occurs during combat if you have shield capacitors installed. Ship part shield recharger. Later i tried picket cruiser with hardeners. Stellaris 2. " Looks like a potential gamechanger for ship builds. It is meant to be countered by flaks. Their whole job though is chipping away at the Hull, not pure Alpha damage like a Tachyon Lance. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Draconogia Dec 18, 2016 @ 11:19am. 25x leading scientist has Expertise: Field Manipulation trait;Go to Stellaris r/Stellaris. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Regenerative hull tissue gives 1 hull and 2 armor/day. Shield capacitors are 10%. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Shield Capacitor Fields, the battleship/station module, do not modify shield regen granted by Shields or Shield Capacitors. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. 50, vs Gamma lasers at 6. png 58 × 58; 14 KB. Upload Attachment File(s) attached . Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3Hardener modules: additive or derivative? So basically, do hardeners negate penetration on a directly linear basis, or do hardeners only apply to the damage that would penetrate? Say my ship gets hit for 10 with a 50% shield penetrating weapon. Before Battleships, the only way to hard counter (and I mean winning with a lower alloy fleet cost) missile cruisers without doing asymmetrical warfare is by using Shield hardeners on your own cruisers + using missiles or. or something like that. ~~Ariphaos Unofficial Patch (3. Ship part archaeo shield. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. 6 update. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Dec 29, 2019 @ 11:50am. Thread starter LogicMage; Start date Oct 10, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Since there are a lot more weapons. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. Shield Hardener. 3. Description. I don't think any of the big X weapons would have been ideal with my Destroyer setup. Best to just hire a few repair admirals and swap them in/out as needed. png 58 × 58; 4 KB. Ship part shield hardener 1. . 50% pierce through the shield, but gets reduced by 50% of the ships armor. 8) Created by Ariphaos. 3. From the incoming 3. png 58 × 58; 14 KB. The shield regeneration is per shield slot. png 58 × 58; 7 KB. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range mechanics) or armor hardening if I see the ai putting on FAEs.